Sure, Sony announced the release date for the PlayStation 4 (November 15th in the U.S. and Canada) and that pretty much every indie game in existence was coming to their platforms.
Of course Microsoft made their case that they'd have a massive list of launch titles–23–are targeted for the same day as their Xbox One is released, making it the better next-generation console.
But all of that pales in comparison to the announcement by game maker CCP that the virtual reality space combat simulator EVR that was being showcased at this last year's E3 is a now a product scheduled for release next year as EVE: Valkyire.
There's your real next generation, folks.
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The last time most video game players were excited about virtual reality was the 1990s. Before internet browsers were commonplace and game consoles were still actively marketed by the number of bits they could process, virtual reality held out the shimmering promise of the cyberspace envisioned by science fiction authors like William Gibson: the future was going to be accessed by way of immersive technology that would project digital avatars of ourselves into detailed virtual worlds.
The technology was excitedly talked about in techie magazines like Wired, but never quite materialized outside of arcades and college computer labs.
Instead, we all got Playstations, Xboxes and mobile phones. That is, until this year, when a small company–Oculus VR–revived game developers interest in virtual reality.Just a few months ago the company began shipping prototype versions of a new breed of virtual reality headset to the people who backed its crowdfunding campaign. Here at E3, the annual video game conference in Los Angeles that’s in full swing this week, the headset is also available on the demo floor.
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