Noah J Nelson on Monday, Aug. 31st
Earlier this year, while at E3, I checked up on the guys who made The Banner Saga–Stoic– to see how the sequel to their popular, Kickstarter-backed turn-based RPG was doing. (The short answer: really well.)
While I was in the booth of publisher Versus Evil, who have partnered with the studio to get the game out into the world, I was introduced to the cats at Skyshine. They are another indie studio who have built a turn based RPG which is going to be hitting the digital shelves soon.
Their game is called Bedlam, and it’s a post-apocalyptic haul across a nuclear wasteland with a plot ripped from the fever dreams of teens obsessed with Mad Max and other 80’s nightmare-scapes. Because that’s exactly where the game comes from: the junior high and high school RPG notebooks of Skyshine’s founders. That’s right: they turned their old home brew RPG setting into a video game.
You have to love this stuff.
If the mechanics of the game seem familiar it’s with good reason: it’s Stoic’s Banner Saga engine. The guys at Skyshine licensed the tech to build their game on it. This kind of thing isn’t all that unusual in the game industry, Unreal Engine comes to mind, but it’s great to see one of the early crowdfunding success stories in gaming have this kind of legacy. Given that Bedlam itself was Kickstarted, that means the game was–in a sense–double Kickstarted.
If you’ve got a hankering for turn-based nuclear wasteland action, Bedlam is available on September 17th.