Noah J Nelson on Tuesday, Jul. 15th
The sheer amount of talent that has joined Oculus VR in the past year is nothing short of staggering.
Even before the company was acquired by Facebook and got access to Mark Zuckerberg’s deep pockets the virtual reality pioneers had already lured one of the most talent coders on the planet–John Carmack, the comp-sci genius behind Doom— to their team.
Recently Oculus VR announced that they were bringing the design firm Carbon, which was already working on projects for the company, in house. Carbon just so happens to be the people who designed one of the most beloved video game input devices of all time: the Xbox 360 controller, which set the standard for the current generation.
Fast Company has an article featuring Oculus CEO Brendan Iribe and Carbon’s Peter Bristol talking about how the two companies got together. Bristol, the creative director of Carbon, gives a teaser that explains why Oculus would bring a whole consumer design firm on board:
“I can’t talk specifically what we’ve been working on for those months, but the surprising stuff is how much you don’t know. From what experiences are compelling to what you might do in the Rift. It’s pretty wide open.”
There’s going to be a lot of motion in the race to get virtual reality into the hands of consumers over the next 18-months. Just what that will entail is still the subject of rampant speculation. With Carbon leading the way for Oculus in terms of product design we know this much: the consumer rift is almost certainly going to be attractive. It might even overcome the inherent oddness of strapping a screen to your face.
Image: early concept art of a consumer Oculus Rift.