Noah J Nelson on Friday, May. 23rd
Samsung has never met a technology it doesn’t like to copy, cheaply and without a care. When it comes to things like TVs that’s fantastic, but the high end stuff? That’s a whole ‘nother ballpark.
The smart watch that Samsung unleashed on the world this past year was such a dud that there’s a good chance it tainted the waters for better designed devices from their competitors. Samsung moved early with the watch with an eye towards beating their constant rival/sometimes client Apple to the market. Now Samsung is looking to get the drop on Sony and Oculus VR by bringing their own virtual reality peripheral out before those two companies can reach consumers
Some developers already have early versions of the headset, which — at least in the development stages — is powered by flagship Galaxy devices (think: Note 3, Galaxy S5). The consumer model, however, is said to require the power of next-gen, unannounced Galaxy phones and tablets.
The current speculation is that Samsung’s device will be similar to the GameFace, an Android based VR wearable–so count those guys as another company Samsung is hoping to crush. Here’s the thing about Samsung products: they’re “okay.” The problem is that mediocrity doesn’t work with VR. If you don’t get the frame rate and the latency right then people puke.
A whole slew of low end VR devices that lead to folks doing the technicolor yawn while playing Candy CrushVR could throw a bunch of cold water on the nascent virtual reality movement.