Noah J Nelson on Tuesday, Apr. 29th
GamesBeat editor-in-cheif Dan “Shoe” Hsu has an exclusive interview with the President of Sony’s Worldwide Studios for Sony Computer Entertainment Inc. Shuhei Yoshida about the company’s foray into virtual reality. Yoshida talks about both Sony’s Project Morpheus, which he refers to as a start-up, and their rival Oculus VR. Although as the interview reveals, maybe “rival” is the wrong term:
We are still really trying to define or discover what works and what’s required for the hardware tech. Our team feels that we’re getting closer, but there are certain things that still have to be improved to make a good consumer product. The Oculus guys are saying the same thing. Even their DK2 [development kit 2] is pretty good, but still, they see some other areas they still have to work on.
So in trying these things, we are kind of helping each other. For example, DK2 has low persistence. It’s pretty good. We don’t have that. What we have is the 3D audio worked out … how we’re going to mix that and make it much easier, more comfortable to wear, for the PlayStation Move interaction that’s integrated with the headset. The positional tracking.
The whole interview is worth reading to get a sense of how commercial VR is going to develop over the long term. Spoiler Alert: Toshida talks in terms of decades.