Noah J Nelson on Thursday, Apr. 3rd
Virtual Reality has the potential to be about way more than games, and the deep pockets are finally waking up to the possibilities.
Palo Alto based JauntVR, which got its start with an Oculus Rift dev kit they bought off Craiglsist, announced “$6.8 million in venture funding from top investors, including Redpoint Ventures, Peter Gotcher, Blake Krikorian, SV Angel and British Sky Broadcasting (Sky), the UK and Ireland’s leading pay TV and home communications company” in a press release today.
Also coming out from press embargo is a hands-on write up in Gizmodo wherein writer Jordan Kushins shares her experience with their take on VR films:
Immediately I was standing directly in the middle of a skate park. The sun was shining. There was a guy going back and forth over the shallow peaks and valleys directly to my right. There was no break in the scene as I looked left, and up, and all the way around behind me, and the sound remained true to the direction of his wheels along the concrete. This was a very real—like, shockingly real—3D transportation. It was a mouth agape, I-can’t-stop-giggling-out-of-pure-incredulity kind of leap.
Kushins does a great job of conveying the VR experience, and mark my words we are just at the beginning of the conversation about immersive cinema. There is going to be a race to create the best gear for capturing cinematic VR experiences and a host of creative design challenges that will need to be solved.
VR just might be the most exciting thing to happen to cinema since the invention of the movie camera.