Virtual Reality: No Girls Allowed?

on Friday, Mar. 28th

Is the coming wave of virtual reality headsets going to be a virtual boys-only club?

That’s essential the question Microsoft Research principle researcher danah boyd puts forth in a piece entitled “Is the Oculus rift sexist?” today at Quartz. The piece begins with a blast to the past of VR:

In the fall of 1997, my university built a CAVE (Cave Automatic Virtual Environment) to help scientists, artists, and archeologists embrace 3D immersion to advance the state of those fields. Ecstatic at seeing a real-life instantiation of the Metaverse, the virtual world imagined in Neal Stephenson’s Snow Crash, I donned a set of goggles and jumped inside. And then I promptly vomited.

From there boyd delves into some of the extremely complex and utterly fascinating ways in which the brains of biological men and women work differently, and how those differences can impact the effectiveness of virtual reality simulations.

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To Build The VR Education of Tomorrow One Scholar Turns To The Past

There are plenty of folks in the education technology field who are excited about virtual reality as the next great educational tool.

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Prepare Yourselves For The Personal VR Video Revolution

Virtual Reality is rapidly approaching a watershed moment.

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Tonight at the Los Angeles Film Festival, squeezed in between movies and red carpet events, a symposium on Cyber Security is being held at the Grammy Museum.

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Rent Video Straight From Social Media Via Gumroad

The people who brought the “Buy Now” button to Twitter are going all-in on film distribution.

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