Eye Tracking Prototype Gives Gamers Gaze-Based Control

on Tuesday, Mar. 25th

I’m still processing all that I saw and heard at last week’s Game Developers Conference in San Francisco, but there is still news coming out of the conference. Last night I heard about an experimental eye-tracking rig that Sony was showing to a few folks thanks to Garnett Lee’s new podcast. Today Wired has details on the magical sounding interface.

Behind closed doors at its booth at Game Developers Conference last week, Sony let me test out some eyeball-tracking technology that its Magic Labs research and development group has been working on integrating with PlayStation 4.

The demo, a specially tweaked version of the new PlayStation 4 game Infamous: Second Son, lets you look around the world of the third-person action game just by moving your eyes. If you want to aim at a target and fire at it, all you have to do is focus your gaze at it.

Game|Life’s Chris Kohler digs into the limitations of the system as well. I’m still not sure if I get it the way I do with virtual reality. I keep imagining that I would wind up looking off the screen while trying to track an object. However both descriptions of the tech have not brought that issue up.

If we’re lucky, maybe we’ll see more of this at this June’s Electronic Entertainment Expo.


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