Noah J Nelson on Wednesday, Feb. 12th
Gamasutra’s Christian Nutt reports on comments Steve Gaynor–designer of the multiple award winning Gone Home—made at the D.I.C.E. game design conference this past weekend. Gaynor painted a picture of an indie gaming world that is facing its second big wave.
“The thing that I think is happening now that is going to make things interestingly different for indies that are trying to break in, in the next few years, is that the people who made these games are now making their follow-ups, and they are going to be made, marketed and perceived very differently,” Gaynor said.
As indie game developers find more success they are held to different standards, and Gaynor thinks they will find themselves in competition with each other for press attention and publisher resources.