Weekend Read: Why The Fighting Game Community Is Colorblind

on Friday, Feb. 7th

For your weekend reading pleasure may I recommend a long form feature at Polygon: “Why The Fighting Game Community Is Colorblind” by Mitch Bowman?

Bowman starts the piece in one of the largest eSports communities, that of Starcraft players, where black players are a distinct minority:

This lack of diversity is not uncommon in eSports. In North America, the League of Legends professional scene is completely dominated by Asian-Americans and Caucasians, and you’d be hard-pressed to find a black or Latino face in the ranks of the teams present at League of Legends’ North American Regionals.

Clearly, eSports in general has a diversity problem, and it’s hard to pinpoint exactly what the cause of it is. One answer might be found by looking at a very different kind of competitive gaming — one that, seemingly against all logic, seems to have cracked the problem of racial diversity.

That type of competitive gaming is the Fighting Game Community, players of Street Fighter, Tekken, and other skill-based beat-em-ups. The piece is a solid read, one that doesn’t shy away from taking on the serious problems with sexism that exist within the FGC.


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