make VR

Beyond Gaming: Virtual Reality Meets The Maker Movement

on Wednesday, Feb. 5th

Sixense, the company behind the motion controller technology that powers the popular Razer Hydra system for PC gaming, found success last year with a crowdfunding campaign for a wireless version of their technology. Gamers, eager to get their hands on an even better way to interact with virtual reality and other 3D environments, backed their Kickstarter to the tune of $604,978.

Now the company is back at the crowdfunding well with a project that not only has the potential to appeal to an audience beyond gamers, but could add momentum to the 3D printing phenomenon that has gripped makers of all ages.

The project, which is aiming to earn a cool quarter of a million, is called “MakeVR: 3D Modeling and Printing for Everyone.” It uses the Sixense technology to control what is essentially a sculpting tool for 3D models in virtual space. This can be done on standard 2D screens, 3D screens, or by using the Oculus Rift immersion system.

VentureBeat’s Dean Takahashi got to see the new tech in action:

[Sixense CEO Amir] Rubin introduced me to an intern named Tom, who was a 2D artist who had never created 3D animated object. He began using the Sixense controller and MakeVR. Within two days, he created a 3D-animated mech (or heavily armored fighting mechanical robot). Professional 3D model builders would normally take much longer to do so.

“He’s more talented than most people, but he learned it from scratch,” Rubin said.

Check out the video.

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