Source: Oculus VR

Oculus Rift Creator Aims To Take VR Beyond 8K

on Thursday, Sep. 12th

I like to kid about the ever increasing pixel density war, and will even make fun of the idea of 4K TVs from time to time.

Yet when it comes to virtual reality, I'm deadly serious about how good things can get. So too is Oculus VR founder Palmer Luckey, as seen in this interview with Ars Technica's Kyle Orland:

"To get to the point where you can't see pixels, I think some of the speculation is you need about 8K per eye in our current field of view for the Rift," he said. "And to get to the point where you couldn't see any more improvements, you'd need several times that. It sounds ridiculous, but HDTVs have been out there for maybe a decade in the consumer space, and now we're having phones and tablets that are past the resolution of those TVs."

For those who wonder just how Oculus VR can build a business around their tech, the Ars article suggests a few directions when you read between the lines.

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