freeq

Hangout w/Jesse Vigil, Game Designer [Freeq]

Noah J Nelson on Wednesday, May. 1st

Now streaming: the archive of our Google Hangout On-Air with Jesse Vigil of Psychic Bunny, one of the designers of the new audio adventure game FREEQ (iOS/Android). I got a chance to play with FREEQ last night, and it’s quite engaging.

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The Future of Gaming is… Oh, Wow

Noah J Nelson on Monday, Apr. 29th

I'm just going to put this video for Microsoft Research's IllumiRoom experiement:

…alongside this video of the Oculus Rift experiement from the makers of EVE Online…

…and let your brain do the math.

And yes, what you are seeing in that GIF is an illusion. Just not the illusion you probably think you’re seeing.

Via The Verge

Follow Noah Nelson on Twitter (@noahjnelson)

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Image via the lovely people at Shacknews

Meanwhile in AAA VideoGame Land

Noah J Nelson on Thursday, Apr. 25th

The crowdfunding scene has been so, um, active lately that I've let a few pieces of news in video game land slip past. After the jump: the big stuff in the past 24 hours that I expect to be losing sleep over in the next 48.

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Source: Skullgirls.com

Skullgirls Dev Knocked Around By PayPal

Noah J Nelson on Tuesday, Apr. 23rd

PayPal temporarily suspended the account of an indie game developer who used IndieGoGo to successfully fund their fighting game. Mike Williams of gamesindustry International reports:

Earlier this morning Skullgirls developer Lab Zero Games was faced with the inability to pay its employees, despite an IndieGoGo funding campaign that totaled $829,049. The problem stemmed from PayPal, the money-transfer service used for most of the backer contributions. PayPal froze Lab Zero's account because it feared a large number of chargebacks if backers didn't get their favorite characters in the final DLC roster.

The online wallet site has since unfrozen the account, but has held on to $35,000 as collateral.

(more…)

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via: Sifteo

Sifteo Cubes: Blurring the Edges of Play

Noah J Nelson on Monday, Apr. 22nd

I first encountered Sifteo Cubes back at IndieCade last October, and spent some time playing around with the little blocks which I first mistook for iPod Nanos.

The "little magic blocks" have garnered attention from some interesting game developers. For example, Magic: The Gathering creator Richard Garfield–arguably the single most influential game designer of the past few decades–is working with the platform.

A lengthy write up in Kill Screen Daily asks if Sifteo is the new Nintendo, and while I wouldn't jump to that conclusion there is something about the potential trapped in this form that makes me think the developers may have something more than the next Tamagotchi on their hand.

This promo video goes a long way to illustrating this potential:

Follow Noah Nelson on Twitter (@noahjnelson)

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Image source: Activision

In Era of Unconventional Warfare, Popular Video Games Get the Military Touch

Adam Hudson on Wednesday, Apr. 17th

David Petraeus may be out of the military and Central Intelligence Agency but he’s found a new role elsewhere — in the game “Call of Duty: Black Ops II.” Well, his likeness, that is. Set in the year 2025, the first-person shooter features Petraeus as the Secretary of Defense serving under a female President resembling Hillary Clinton. Gamers first see Petraeus on board an aircraft carrier named the “USS Barack Obama” greeting an apprehended terrorist in an orange jumpsuit. While Petraeus was uninvolved in the game’s production, his “Call of Duty” cameo reveals the symbiotic relationship between video games and U.S. militarism.

(more…)

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powerreveal

WATCH THIS: 80′s Cheese in a Nutshell [NSFW Audio]

Noah J Nelson on Friday, Apr. 12th

Has there EVER been anything more 80′s than this, the promotional trailer for the FarCry3: BloodDragon DLC?

Wrong, sucka!

If you are offended by blue language, cyborgs or awesomeness do not watch.

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Image Source: CCP

EVE Online Makes History

Noah J Nelson on Thursday, Apr. 11th

The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society. Those who grew up on Star Trek, Star Wars and the Wing Commander games can’t help but feel the pull of the 10-year-old game and community.

That decade, however, can act as a barrier. The EVE Universe is complex. Thick novels that detail the thousands of years of history. Massive factions made out of real players who have competed with each other for a decade. Layers of lore–that’s the gaming term for backstory–which is as daunting to some as the elaboarate continuties of comic books and Doctor Who are to others.

At least that’s how I feel about EVE.

[Read up on the transmedia strategy the game's makers are using to combat this after the jump.]

(more…)

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Can the Video Game Industry Really Grow Up?

Noah J Nelson on Monday, Apr. 8th

Penny Arcade Report’s Ben Kuchera takes a much circulated eulogy of the recently shuttered LucasArts game studio as a chance to reflect on the arrested development of gaming culture.

I’ve talked to too many people in this industry to wonder why so many of our games feel adolescent; many of the artists who make the games are given a job, they begin to live at the studio, the hours grow long, they cease to grow as human beings, and they’re stuck with the same influences, passions, and sense of humor they had as a teenager. This may not have happened at LucasArts, as the men and women in these images may have paid the cost gladly or had a richer home life than is hinted at in the euology, but it’s a problem in modern, AAA game development.

Another great read by Kuchera.

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Image Credit: Stoic Studio

Austin Game Studio Stoic Forges An Indie Path

Noah J Nelson on Thursday, Mar. 28th

It is 11AM and thunderheads are gathering outside Austin, shadowing the hordes of conventioneers that stream in for South By Southwest. An old college friend, actor turned game developer Zeb L. West, has brought me miles away from the heart of SXSW to the nicest, if plainest, looking strip mall in the city.

Zeb is playing the role of fixer on my quest to understand the Austin independent game scene for an NPR piece. To that end he’s arraigned a meeting with a few of the guys from the indie studio Stoic. They, like Zeb, used to work for one of the largest studios in Austin: BioWare, makers of Star Wars: The Old Republic.

The meet is set for the back of the flagship store for Game Over, a retro-game chain in Texas. More well organized than any GameStop, the store exists somewhere outside of linear time. Perfectly preserved Atari 2600 and ColecoVision consoles sit side-by-side with Nintendo GameCubes. Master Chief action figures and the fabled black Tengen NES carts rest on the shelves. The memory of a more innocent era of video games, all available for purchase.

I’m expecting the founders of Stoic to show up to talk about the history of video games in Austin, why they jumped ship from a “AAA” studio like BioWare, and what makes the city so agreeable to game developers. What I get is a lot more. The three founders bring with them two other members of the studio. (more…)

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Stop Whining About Glass

As you all undoubtedly already know, Google Glass is finally here.

Sponsors

freeq

Hangout w/Jesse Vigil, Game Designer [Freeq]

Now streaming: the archive of our Google Hangout On-Air with Jesse Vigil of Psychic Bunny, one of the designers of the new audio adventure game FREEQ (iOS/Android).

luck1

Watch This: To The Last, Dir. Matt Luck

We’ve featured dancer Matt Luck’s work before.

via: Sifteo

Sifteo Cubes: Blurring the Edges of Play

I first encountered Sifteo Cubes back at IndieCade last October, and spent some time playing around with the little blocks which I first mistook for iPod Nanos.

lighting

Lighting Is An Underestimated Art

Over the weekend I was having a conversation about the new Academy of Motion Picture Arts and Sciences Museum that’s been announced.

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