Who Backs the Backers on Kickstarter?

Ike Sriskandarajah on Thursday, Feb. 7th

When it comes to raising money for the arts, Kickstarter has become the place to go. Since it launched in 2009, the crowd-funding site has successfully delivered over $400 million to creative projects, including three films currently up for Oscars. But for all of Kickstarter’s success, funding creative work is still risky business. A study out of Wharton counts 3.5% of funded projects drop the ball. Small, but significant enough to raise the question: what happens to that money?

From Kickstarter’s perspective, co-founder Yancey Strickler, defends their backer-beware system. From a historical perspective, MIT Technology Review Editor, Jason Pontin, shows there is a history of crowd-funding with more accountability. From an artistic perspective, Amanda Palmer, says whatever way you fund the arts, “there’s going to be a headache.

This story aired on PRI’s Studio 360.

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Stop Whining About Glass

As you all undoubtedly already know, Google Glass is finally here.

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freeq

Hangout w/Jesse Vigil, Game Designer [Freeq]

Now streaming: the archive of our Google Hangout On-Air with Jesse Vigil of Psychic Bunny, one of the designers of the new audio adventure game FREEQ (iOS/Android).

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Watch This: To The Last, Dir. Matt Luck

We’ve featured dancer Matt Luck’s work before.

via: Sifteo

Sifteo Cubes: Blurring the Edges of Play

I first encountered Sifteo Cubes back at IndieCade last October, and spent some time playing around with the little blocks which I first mistook for iPod Nanos.

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Lighting Is An Underestimated Art

Over the weekend I was having a conversation about the new Academy of Motion Picture Arts and Sciences Museum that’s been announced.

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