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All In Good Time: Kickstarter on Late Projects

Noah J Nelson on Tuesday, Dec. 18th

Kickstarter co-founder Yancey Strickler took to the site’s blog this week to address some of the criticism that’s been brewing over crowdfunding projects that don’t manage to meet their self-appointed deadlines. The lateness is angering backers who feel like they have bought and paid for goods.

Strickler sees the focus on lateness differently in the post entitled “Is lateness failure?

First, it incentivizes creators to take shortcuts to hit their deadlines. As legendary game designer Shigeru Miyamoto recently said, “A delayed game is eventually good, but a rushed game is forever bad.”

The site has been fighting in recent months to restore the core of their chosen identity. Not as a storefront, but as a hub for creators to build communities.

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Stop Whining About Glass

As you all undoubtedly already know, Google Glass is finally here.

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Hangout w/Jesse Vigil, Game Designer [Freeq]

Now streaming: the archive of our Google Hangout On-Air with Jesse Vigil of Psychic Bunny, one of the designers of the new audio adventure game FREEQ (iOS/Android).

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Watch This: To The Last, Dir. Matt Luck

We’ve featured dancer Matt Luck’s work before.

via: Sifteo

Sifteo Cubes: Blurring the Edges of Play

I first encountered Sifteo Cubes back at IndieCade last October, and spent some time playing around with the little blocks which I first mistook for iPod Nanos.

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Lighting Is An Underestimated Art

Over the weekend I was having a conversation about the new Academy of Motion Picture Arts and Sciences Museum that’s been announced.

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