INTERVIEW: Mickey Neilson of Blizzard Entertainment

Noah J Nelson on Monday, Jun. 25th


Mickey Neilson is the publishing lead for Blizzard Entertainment, makers of World of Warcraft. We talk about the importance of perspective in narrative and some of the lessons about storytelling he’s learned as part of the most successful game studio on the planet. We spoke at this year’s WyrdCon in Costa Mesa, California.

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Stop Whining About Glass

As you all undoubtedly already know, Google Glass is finally here.

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Hangout w/Jesse Vigil, Game Designer [Freeq]

Now streaming: the archive of our Google Hangout On-Air with Jesse Vigil of Psychic Bunny, one of the designers of the new audio adventure game FREEQ (iOS/Android).

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Watch This: To The Last, Dir. Matt Luck

We’ve featured dancer Matt Luck’s work before.

via: Sifteo

Sifteo Cubes: Blurring the Edges of Play

I first encountered Sifteo Cubes back at IndieCade last October, and spent some time playing around with the little blocks which I first mistook for iPod Nanos.

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Lighting Is An Underestimated Art

Over the weekend I was having a conversation about the new Academy of Motion Picture Arts and Sciences Museum that’s been announced.

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