Behind Pandemic 1.0

Kai Hsing/Noah Nelson on Tuesday, Jan. 25th

Director Lance Weiler’s storytelling project, Pandemic 1.0, is one of the most talked about experiences at Sundance 2011. The project takes the ideas of interactivity and collaboration to another level, as we learn more about the concepts behind this sprawling work.

Produced by Noah Nelson and Kai Hsing. Shot and edited by Kai Hsing.

Corey McCall with the video game controller that measures the level of excitement in the player. Linda A. Cicero / Stanford News Service

These Game Controllers Will (One Day) Read Your Mind

A version of this story airs on NPR/WBUR’s Here & Now.

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Virtual Reality’s Future Hinges on Presence and Patience

There are two reoccurring themes in the reports out of this past weekend’s Oculus Connect developers conference in Hollywood.

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The Dumbest Case Against Games Journalists You’ll Ever Hear

WARNING: Contains Opinions.

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The Good And Bad Memes In #Ferguson Race Conversations

A friend of mine launched a depressing conversation recently, and asked me how much I think he is worth.

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Amazon Joins Mobile Payment Game, But Have They Lost The Magic Touch?

Once upon a time it seemed that Amazon could have been destined to be that rare company that could do no wrong.

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